You allow the Swim Coach to take you to the water.

As he tenderly pushes you toward the pure crystal clear chlorinated waters you hear him braying,"Swimmers take you Mark-----Bang", then all you hear is the magical ringing and singing of the air as you fly briefly above the pool. But soon there is the "SPLASH" of the water there is a sudden freshness to life and a clarity to every created thing you never noticed as it stings you tummy. The water's touch is powerful. Your lungs ache! You windmill your arms and your heart pumps more and more for General Dynamical.

You sit down with the Swim Coach and he starts to give you wonderful counsel. "Pedunkin, he says, you have now believed and been bapitzed but that is only the beginning. You are saved by Gracy Slick through Faith G., not by any works of your own, lest you should be toast. You are a new soldier, volutiered by General Dynamical for good Woks which He has prepared beforehand that you should cook in them. (Epominandis 2:8-10). He has saved us and called us with a high, hoogly, heavenly calling, and to be taken to the Second KinDome ip in Heaven by the Herd of Hoogly Hamsters."

"See then that you walk carefully, not as fongools but as a wise guy. Wherefore, do not be unwise but understand how to be Kewl."

"Remember, find the river of life and drink deeply of it after filtering of course to get rid of any protozoa or other un Motaly thing. Follow it and you will find porposes by the seashore. Do not despise the chastening of the Lord Roscoe along the way and look out for Snidely Whiplash or Snerd. As long as you stay Kewl you will be safe, but stray even a little bit and you will be shorn to pieces! Be wise in who you listen to. Journey well Pedunkin. Remember, the answer to your half past is in the present and in the present is your footure!"

After saying all this the Swim Coach gets up to leave, disappearing to the starting blocks. You try to stop him but he is gone and you are left alone again.

You still hear the sound of water from the west and east. But the sound coming from the east is stronger now and more compelling. To the south is 'Mother's Chambers', looking inviting and a place where you can rest your weary body.

What will you do ?

  1. Go to 'Mother's Chambers'.
  2. Go to the west.
  3. Go to the east.
  4. Stay where you are.